Stigle su nove balans izmene u StarCraft 2

Stigle su nove balans izmene u StarCraft 2

Multiplejer izmene koje je StarCraft 2 balans tim najavio pre oko nedelju dana, juče su stigle na evropske servere.

Glavni akcenat u ovom balans peču je na Ravenu, Terran mech jedinici koja se čini kao da nikako ne može da nađe svoj dom nakon velikih gejmplej promena koje su stigle na jesen prošle godine.

Zato je sada uklonjen Repair Drone, koji se jednostavno pokazao nepraktičnim, a vraćena je jedna od Ravenovih najjačih osobina, Auto Turret, ali sada sa daljinom kastovanja od svega jedne jedinice igre, umesto 3, kako bi Raven mogao da bude blizu lokacije gde želi da postavi Turret, i tako omogući protivniku više mogućnosti da ga kanteruje, pogotovo kada se Auto Turrer koristi za harassment linija radilica. Takođe je značajno ojačan i Anti-Armor Missile na svim poljima.

Ghostu je startna mana povećana sa 50 na 75, ali će zato sada opet startovati bez Cloak, koji će ponovo morati da istraže putem Personal Cloaking.

Protoss je dobio blagi nerf Mass Recall abilitija, koji se pokazao veoma moćnim, i to u vidu blage pauze od 7 stotiniki, dok su Stalkeri značajno nerfovani. Sa druge strane, Disruptor će ponovo biti malo vraćen u život, jer više neće imati pauzu od jedne sekunde kada kastuje Purification Novu, što će igračima svakako omogućiti da ga koriste efikasnije, ali ne i za “death dropove”, jer će postojati 0.7 pauze kada izađe iz nekog transporta.

Detaljnu listu promena možete videti ispod:

 

Terran

  • Raven
    • Interference Matrix duration increased from 5.7 to 7.9.
      • Affected units will now display a status bar to show the duration of the ability.
    • Repair Drone ability removed.
    • Auto Turret ability added.
      • Auto Turret cast range reduced from 3 to 1.
      • Hi-Sec Auto Tracking increases the range of Auto Turrets by +1 again.
    • Anti-Armor Missile
      • Anti-Armor Missile will no longer have a delay and will fly immediately towards the target.
      • Splash radius increased from 2.4 to 2.88.
      • Splash damage changed:
        • 100% damage radius increased from 0.6 to 0.72.
        • 50% damage radius increased from 1.2 to 1.44.
        • 25% damage radius increased from 2.4 to 2.88.
      • Energy cost reduced from 100 to 75.
    • Enhanced Munitions upgrade removed.
  • Ghost
    • Starting energy increased from 50 to 75.
    • No longer starts with the Personal Cloaking upgrade.
  • Ghost Academy
    • Removed Moebius Reactor upgrade.
    • Added Personal Cloaking upgrade:
      • Upgrade cost is 150 Minerals / 150 Gas / 85.7 Research time.

Protoss

  • Nexus and Mothership
    • Mass Recall and Strategic Recall’s warp-in times increased from 0 second to 0.7 second.
  • Stalker
    • Particle Disruptors’ damage reduced from 15 (21 vs. armored) to 13 (18 vs. armored) and period reduced from 1.54 to 1.34.
    • Protoss Ground Weapons upgrade will provide +1 base damage and +1 armored instead of +2 base damage.
  • Disruptor
    • Purification Nova’s initial pause duration reduced from 1 to 0.
    • When Disruptors drop from transports, if Purification Nova is not on cooldown, then there will be a 0.7 second pause before being able to use Purification Nova.
    • Range indicators will be displayed for Purification Nova when the Disruptor is selected.
  • Shield Battery
    • Now has a “Stop” command on its command card.
  • Adept
    • Adepts will continue with their last issued command instead of stopping after using Psionic Transfer.

Zerg

  • Hydralisk
    • The Muscular Augments upgrade has been split into two separate upgrades:
      • Muscular Augments
        • Upgrade cost is 100 Minerals / 100 Vespene Gas / 71.4 Research time.
      • Grooved Spines
        • Upgrade cost is 100 Minerals / 100 Vespene Gas / 71.4 Research time.
  • Viper
    • Bug fix: Parasitic Bomb’s initial pause duration increased from 0 to 0.7 second.

BUG FIXES

  • The core of the Disruptor now properly lights up when the Purification Nova comes off cooldown and is ready.
  • Fixed a display issue where an unintended icon for Zerg Adaptive Talons upgrade could appear in the production UI during replays.
  • Thor’s wireframe now properly changes between modes.
  • When multiple Thors are selected, the command card now properly displays both transform options.
  • Ravens are no longer able to cast Interference Matrix on units affected by the Oracle’s Stasis Ward.
  • High Templars are no longer able to cast Feedback on the Shield Battery.
  • Removed a pipe doodad blocking pathing on Acid Plant LE.
  • Fixed an ambient sound effect issue on Backwater LE.

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